Gith

The githzerai are descendants of an ancient race, which was once enslaved by mind flayer overlords. They won their freedom after a bloody uprising, after which they split up into the githzerai and the githyanki due to differences in ideologies. While the latter crave pillaging and piracy, the prior seek the power of the mind and soul through self-reflection and self-mastery.

Gith (Githyanki)
Since winning their freedom from the mind flayers in The Cities Down Below, the githyanki have fled to the Astral Plane. There they use their great fleet of flying ships to pillage and raid any who dare step foot in their territory. Their cities are built of the decks of massive ships that float lazily through the currents of mist and stars that make up the Astral Sea’s waters. Occasionally a githyanki raiding ship will slip between planes into Wormwood, where they scavenge and pillage anything they can see, be it new world settlement or forebear ruin, before disappearing once more in a cloud of gray mists.

The githyanki’s queen pleaded the Earth for its dark secrets and now sits upon a throne of bones. Her necrotic magics bring forth crews of undead soldiers who she sends out to help man the raiding ships. Githyanki architecture is a disturbing coalescence of bones and scavenged scraps of metal and wire reinforcing towers and black market streets.

Gith (Githzerai)
Since winning their freedom from the mind flayers in The Cities Below, the githzerai fled to Umbriel. There they built cities of light and libraries of stories and art. Here they practice their psionic arts and live in peace, telling stories and writing songs. The githzerai have ships of their own, who can move between planes as well, though they use these ships to hunt the githyanki and stop their reign of terror.

The githzerai are quite reserved, they're cautious, proud, and, to an extent, quite self-centered. They consider most strangers, especially non-githzerai, to be weak and undisciplined.

A githzerai's status is directly connected to his or her merits. Each githzerai seeks to earn their place in history, and those who achieve greatness will be immortalized, their name will be attached to techniques or cultural elements, while they themselves will be revered ancestors.

While a githzerai's merit is important, he or she will not flaunt her status through possessions. A githzerai will usually only own as much as is needed, just like a githzerai will only speak as much as is needed.

When the gith had first escaped The Cities Below, they had fought a great civil war. The Queen wished to never be subjugated again, and to build empires on the bones of her enemies. The Queen’s Captain wanted to stand against cruelties akin to those his people had faced at the hands of the mind flayers, even if that meant his Queen. So the gith split into githyanki, who follow the Lich Queen's Order of Bones and the githzerai, who follow the Captain’s Call to Peace. The githzerai’s Captain pleaded with the Sky for refuge and it offered them Umbriel.

Gith Names
Gith male names are usually quite short and fairly guttural sounding. Female names are usually longer than male names, and a little more melodic sounding.

Male Names: Rhulian, Sadh, Radak, Kanak, Karag, Amlid, Mardak, Rukah, Hragh, Hralag

Female Names: Dahnera, Grineka, Almeth, Mirelna, Grinnel, Uwerath, Magdiza, Sharma, Lirah, Lazarin