Cleric

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

There are two sources from which clerics can derive their divine powers in Wormwood, the Four Primordial Entities and the First Ones. The Four Primordial Entities are ancient and powerful forces each tied to one of the four elements: fire, earth, air and water. A cleric’s relationship with the primordial entities is distant and impersonal. Upholding the entity’s tenants grants them power, sure, but the entity’s will is rarely directly revealed to them and may only be inferred through signs written in embers, dirt, rain or wind. Clerics of the elemental entities are slated with the difficult task of inferring their entity’s will without their input which has led to many fractures between groups and the adoption of so many different aspects of the same entity.

The second source of divine power is through the First Ones. The First Ones were the first beings to live in the New World and were granted the power of the Flame, powers which have only grown overtime, making them akin to demigods. Unlike the Four Entities, the First Ones have no official churches or followings, rather they are sought out by those who would champion their power and serve them. For example, someone may seek out Pavo, a knowledge deity, in order to learn some deep secret, or Dorado, the god of swordsmanship, if they want to become a great warrior. Clerics of the First Ones have a much more personal relationship with the source of their divine power, and may be visited by them in dreams or visions. The First Ones are likely to send their clerics on quests to seek out a forgotten relic, or defeat some festering evil.

Below are a couple of tables you can use to help flesh out your cleric character. They are entirely optional, and you may just want to use them as prompts to get you thinking about who you want your cleric to be.