Paladin

Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. A paladin may swear an oath purely to themselves and draw power from their raw belief in their promise, or swear a divine oath, drawing power from a deity or other even a darker power.

A paladin may choose to swear an oath to the Four Primordial Entities or the First Ones. The Four Primordial Entities are ancient and powerful forces each tied to one of the four elements: fire, earth, air and water. A paladin's relationship with the primordial entities is distant and impersonal. Upholding the entity’s tenants grants them power, sure, but the entity’s will is rarely directly revealed to them and may only be inferred through signs written in embers, dirt, rain or wind.

The second source of divine power is through the First Ones. The First Ones were the first beings to live in the New World and were granted the power of the Flame, powers which have only grown overtime, making them akin to demigods. Unlike the Four Entities, the First Ones have no official churches or followings, rather they are sought out by those who would champion their power and serve them. For example, someone may seek out Pavo, a knowledge deity, in order to learn some deep secret, or Dorado, the god of swordsmanship, if they want to become a great warrior. Paladins of the First Ones have a much more personal relationship with the source of their divine power, and may be visited by them in dreams or visions. The First Ones are likely to send their paladins on quests to seek out a forgotten relic, or defeat some festering evil.

Below are a couple of tables you can use to help flesh out your paladin character. They are entirely optional, and you may just want to use them as prompts to get you thinking about who you want your paladin to be.