Aasimar

Aasimar are tied to the Celestials and Sunsingers of Duat, Arcadia, and Dione. These extraplanar entities long ago touched this world and blessed certain creatures with their celestial powers. Aasimar can appear within any non-startouched race (replacing that race's features with that of an aasimar), though they appear most commonly within human lineages. An aasimar is believed to manifest when they are needed to accomplish some great deed. From birth they are hailed as blessed, and those around them expect them to be powerful champions of good."Falling From Grace or Rising To It: With your DM’s consent, you can change your character’s subrace to fallen aasimar if you protector/scourge aasimar turns to evil. To do so, replace your subrace benefits, including the ability score increase, with those of a fallen aasimar. Similarly, if your fallen aasimar turns to good, your DM might allow you to become a protector or scourge aasimar."

Celestial Champion
From an early age, aasimar are connected to their celestial ancestors, who will guide them to strike at evil, lead by example, and further the cause of justice. These guidances come in the form of dreams and visions. These dreams help shape the young aasimar, granting a sense of destiny and a desire for righteousness.

Hidden Wanderers
While aasimar are strident foes of evil, they typically prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial champion if they had a chance.

When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The secrecy they desire is never worth endangering the innocent.

Aasimar Guides
An aasimar, except for one who has turned to evil, has a link to a celestial being. That being provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings.

The extraplanar being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insights into combating especially powerful evils that it knows about.

As part of fleshing out an aasimar character, consider the nature of that character’s celestial guide. The Aasimar Guide tables offer names and natures that you can use to flesh out your character’s guide.

Conflicted Souls
Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.

Evil aasimar make deadly foes. The radiant power they once commanded becomes corrupted into horrid, draining magic. And their extraplanar guides abandon them.

Even aasimar wholly dedicated to good sometimes feel torn between two worlds. The celestials that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an extraplanar guide to push forward on a greater quest. To a distant celestial, saving a few commoners might pale in comparison to defeating an evil cult. An aasimar’s guide is wise but not infallible.

Aasimar Appearences
An aasimar overall takes the appearance of its parent species, but there are a few features that appear on an aasimar that mark its celestial origin. Those related to the sunsingers of Duat may feature jewel-like eyes, glowing halos, feathered hair, golden markings or metallic ram’s horns.

An aasimar related to the starbeasts of Arcadia might feature patches of scales, luminescent hair, multiple eyes, colorful patches of skin or enlarged canines.

An aasimar related to the archons of Dione may have glowing markings, slightly metallic skin, large pointed ears, spiked halos or patches of jewel-like protrusions. The table below can give you suggestions.

Aasimar Names
Most aasimar take names that are typical of their parent’s race or culture. For example, a human-born aasimar would have a human name.

Aasimar (Fallen)
An aasimar who was touched by dark powers as a youth or who is disowned by their celestial guide in early adulthood can become one of the fallen-a group of aasimar whose inner light has been replaced by shadow.

Aasimar (Protector)
Protector aasimar are charged by the powers of good to guard the weak, strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that urge them to stand against evil.

Aasimar (Scourge)
Scourge aasimar are imbued with a bright energy that blazes intensely within them. It feeds a powerful desire to destroy evil-a desire that is, at its best unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only in battle.